Give
Co-founder
2011 — 2017
UX Strategy
Branding
Product Design
System Design
Marketing
Ambition
Build the gift economy for creativity on the internet.
Results
Role
Team
Phase one
2011-2012
Build
Phase Two
2013-2016
Experiment
Phase Three
2017-2018
Sunset
Year
2011 - 2012
2013 - 2016
2017 - 2018
Team size
2
2
2
Tempo
Colocated working one day a week.
One weekend a month.
Consistent remote work.
Colocated working one day a week.
One weekend a month.
Spikes of remote work focused on milestones.
Colocated working one day a month. Intermittent remote work.
Theme
Side-project with full time jobs.
Design / build a proof of concept.
Side-project with full time jobs.
Increase visibility of service.
Increase no. gifts and artist claims.
Side-projects take a back seat to life.
Product
MVP
Users could sign up and give to any artist in our system or add their own.
Artists could claim accounts and we can verify them. We could pay these artists.
Iterated on UX of landing page, gift flow, and artist claim flows.
Created separate landing page for artists.
Added artist dashboard.
Added ability for users too leave messages with their gifts.
Created a project artifact, enabling artists to set crowdfunding goals for specific projects.
Created API and browser extension for 3rd party integrations.
Maintained service uptime and gracefully shut down when it was time.
Johnny Rodgers
Former principal engineer/product architect
Slack
Brand Design
The intent of the Give brand was to feel authoritative, timeless, and trustworthy, yet able to adapt to contemporary trends without a need to continually update it. We chose the humanist san-serif Myriad Pro and created a warm and natural colour palette with vibrant highlight colours.
System Design
Other services that offered direct artist support were limited by their supply of artists. You can only support the artists that adopt their platform (ex: Kickstarter, Bandcamp, or Patreon). The unique invention of Give was giving fans the control to support artists that hadn’t yet been to the platform. We wanted to make it easy for fans to support the artists they loved.
A simple Service blueprint
Key moments of the experience emphasized playful interactions
Product Principles
Our product design principles across each step of the user experience helped emphasize key moments with the right content and UI.
Find Artist
An impulse to give
Lightening fast search
Exhaustive list of artists
Delightful affordance to set amount
Make money feel like appreciation
Clarity about service fees
A near invisible transaction
Trust is paramount
Connect with the artist
Show appreciation
Select Amount
Pay
Share
Make Give easy to find
Marketing & PR
Driven by a need for radical authenticity and genuine appeal to artists, we focused our marketing efforts on grassroots activations. We hosted house concerts, private cabaret, and secured placements in local media.
Closure
After 7 years of operating Give as a side project it was recieving less and less of our attention and the lack of activity showed. While we still saw a place for this idea in the world our approach had failed and we moved on.
Open dialogue